GLESLAYER was intended to be a rendering system that can be used on OMAP platforms that are enabled with openGL ES accelerators, for OGRE3D based games. OGRE3D is a popular gaming engine in the community. Later, it has morphed into providing updates to cover all Graphics development around TI platforms. This includes SGX, Qt and other applications.
This project will cover OMAP based platforms like OMAP3 EVM, Beagleboard, and also ARM only platforms like AM18x.
Downloading the code
The latest code can be browsed and downloaded from SVN using the links on the left.
For reporting bugs or raising new feature requests use the "Tracker" link on the left of the project page. Discussions of general nature should preferably be done in the Beagleboard.org community forums.
|Item ID||Associated Item||Comment|
|No Associated Items Found|